- summary: The selected character has finished loading; the world-entry burst starts here.
- area: Game.Context
- confidence: 0.88
The selected character has finished loading; the world-entry burst starts here.
- Kind event
- Area Game.Context
- Named by beta, gamemapping
Carries no payload. Arrival is the server's "you are in" signal, closing the
long inbound burst that follows CharacterSelectionRequest.
IT DOES NOT CREATE THE GAME CONTEXT. That is ContextCreationRequest, which
the real client sends about 1.4 seconds later as step 5 of a seven-step burst:
sequence number, the contact and warning settings, the guild requests,
context creation, then the api-token and channel requests.
NONE OF THAT BURST IS OBLIGATORY. A bot that skips it stays connected and simply never learns the data those requests fetch.
When you may send it
- Requires
character_selectedobserved
State it changes
- Establishes
character_loadedobserved — the client begins its world-entry request burst on this cue
Related messages
- Arrives after
CharacterSelectionRequest
No fields you may set.
Recovered with score 225, confidence 0.88, margin 225 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 2.
Aucun avis à afficher.