- summary: The server telling the client which chat channels to switch on and which to switch off.
- area: Game.Chat
- confidence: 0.89
The server telling the client which chat channels to switch on and which to switch off.
- Kind event
- Area Game.Chat
- Named by beta, gamemapping
The server-side counterpart of SubscribeMultipleChannelRequest: two lists
applied to your channel mask.
ORDER MATTERS AND IT IS NOT OBVIOUS. The client ORs active_channels in FIRST,
then AND-NOTs disabled_channels out. So A CHANNEL PRESENT IN BOTH LISTS ENDS
UP OFF. Apply them in that order or you will disagree with the client about what
you are subscribed to.
This is availability, not preference: it says what the server permits, which is not necessarily what you asked for.
When you may send it
- Requires
character_loadedobserved
Related messages
- Unsolicited - nothing you send causes this the server states channel availability on its own schedule, not only in reply to a subscription
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | disabled_channels | repeated Channel | Channels to switch off. Element type Channel. Applied AFTER the active list, so a channel in both ends up off. | never |
| 2 | active_channels | repeated Channel | Channels to switch on. Element type Channel. Applied first. | never |
Recovered with score 175, confidence 0.89, margin 175 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 2.
Aucun avis à afficher.