- summary: One or more actors have become visible on the current map.
- area: Game.Roleplay
- confidence: 0.90
One or more actors have become visible on the current map.
- Kind event
- Area Game.Roleplay
- Named by beta, gamemapping
The spawn message. Each entry is an ActorPositionInformation: who the actor
is, where it stands, and what it looks like.
IT IS ADDITIVE, NOT A SNAPSHOT. Unlike the map element events, this one adds to
what you already know rather than replacing it - it is sent again whenever
somebody walks into view. Add or update by
ActorPositionInformation.actor_id and leave everything else alone.
THE MATCHING REMOVAL IS ContextRemoveElementEvent. Without processing that
one, your actor table only ever grows and you will keep believing in players who
walked away.
The client does two things with each entry: it materialises the entity from its
EntityLook and hands it to the roleplay entity service, and separately
registers the actor's on-screen name label.
When you may send it
- Requires
context_readyinferred
Related messages
- Unsolicited - nothing you send causes this the server announces actors as they come into view; no request asks for this message
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | actors | repeated ActorPositionInformation | The actors that just became visible. Element type ActorPositionInformation. | never |
Recovered with score 295, confidence 0.90, margin 295 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
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