- summary: Every interactive element on the map, sent when the character arrives. The snapshot a harvest plan is built from.
- area: Game.Interactive
- confidence: 0.85
Every interactive element on the map, sent when the character arrives. The snapshot a harvest plan is built from.
- Kind event
- Area Game.Interactive
- Named by beta
The map's interactive snapshot. Build your model of what is harvestable here,
then keep it current by applying InteractiveElementUpdatedEvent on top.
IT IS A SNAPSHOT, NOT A DELTA - REPLACE THE MAP'S ELEMENTS, DO NOT MERGE. It arrives once per map arrival, so treat each arrival as a fresh world.
Drop any element whose InteractiveElement.on_current_map is false, exactly
as the client does.
The current build pads this message with one member no dumped build reads; it stands with its obfuscated name.
When you may send it
- Requires
context_readyinferred
Related messages
- Unsolicited - nothing you send causes this the server sends the snapshot on map arrival; no request asks for it directly
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | interactive_elements | repeated InteractiveElement | Every interactive element on the map. Element type InteractiveElement. | never |
Recovered with score 130, confidence 0.85, margin 130 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 2.
Aucun avis à afficher.