- summary: Your character started regenerating life, at the given rate.
- area: Game.Character
- confidence: 0.89
Your character started regenerating life, at the given rate.
- Kind event
- Area Game.Character
- Named by beta, gamemapping
Regeneration has started. The client starts a local timer from the moment this arrives and keeps the rate, so the life shown between server updates is its own estimate.
IT ENDS WITH UpdateLifePointsEvent. That message stops the same timer.
IF YOU TRACK LIFE YOURSELF, do what the client does: remember when regeneration started and at what rate, and stop when the update arrives.
ONE DECLARED MEMBER IS PADDING. Read the recovered name.
When you may send it
- Requires
character_selectedinferred
Related messages
- Unsolicited - nothing you send causes this the client reacts to it without having asked for anything
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | regen_rate | int32 | The regeneration rate the client starts its life timer with. The client scales it before use; the unit is not documented here. | never |
Recovered with score 240, confidence 0.89, margin 240 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 2.
Aucun avis à afficher.