- summary: A living object (a speaking item) says one of its lines in chat.
- area: Game.Living.Object
A living object (a speaking item) says one of its lines in chat.
Kind event · Area Game.Living.Object
A living object (an item with its own mood and lines) talks in chat.
TO SHOW IT
1. Look LivingObjectMessageEvent.message_id up in the speaking-item texts game
data (SpeakingItemsTexts) to get the line.
2. Print <owner_name>: <line>, as the client does, with
LivingObjectMessageEvent.owner_name as the speaker.
3. LivingObjectMessageEvent.timestamp dates the line in the chat header.
Ignore every other member: the client never reads it.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this the server makes a worn living object speak on its own; nothing requests it
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | message_id | int32 | Which line the object says. (speaking item text id) An id of the SpeakingItemsTexts game data; its textId is the localized line. | never |
| 2 | owner_name | string | The speaker shown before the line. The client prints <owner_name>: <line> and puts it in the chat header as the sender. | never |
| 3 | timestamp | int64 | When the line was said. Fills the chat header's time, the slot a channel message fills with its parsed date. | never |