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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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MapMovementEvent

(0 notes)
  • summary: The path an actor will actually walk, broadcast to everyone on the map.
  • area: Game.Gamemap
  • confidence: 0.87

The path an actor will actually walk, broadcast to everyone on the map.

  • Kind event
  • Area Game.Gamemap
  • Named by beta, gamemapping

The server granting a movement. THIS IS THE AUTHORITATIVE PATH - walk cells, not what you requested. It may be shorter.

CHECK character_id AGAINST YOUR OWN BEFORE ACTING ON IT. The event is broadcast for every actor that moves on the map, so most of the ones you receive are other players and monsters. A script that treats every arrival as its own move will walk phantom paths.

For an actor that is not you, this is how you keep a live world model: apply the path to that actor's position and facing.

When the granted path is YOURS and you have finished walking it, close the handshake with MapMovementConfirmRequest. Until you do, the server considers you still in motion.

direction is the facing the walk starts in, as a Direction ordinal. It is the only member of this message with explicit presence on the wire, so absent and zero are genuinely different: absent means unchanged, zero means east.

When you may send it

  • Requires context_ready inferred

Related messages

Fields

#FieldTypeMeaningYou set it
2cellsrepeated int32The authoritative path the actor will walk, as ordered map cell ids. (map cell ids)
May be shorter than the path that was requested. Walk this one.
never
3character_idint64Which actor is moving. (actor id)
Broadcast for other actors too - compare against your own id first.
never
4directionint32The facing the walk starts in.
Explicit presence: absent is not the same as zero.
A Direction ordinal.
Absent means unchanged; 0 means east. Do not conflate them.
never
5cautiousboolWhether the actor is walking in cautious mode.never

Recovered with score 210, confidence 0.87, margin 210 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 4 of 5.

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