- summary: Your NPC action was refused. It carries no reason.
- area: Game.Npc
- confidence: 0.89
Your NPC action was refused. It carries no reason.
- Kind event
- Area Game.Npc
- Named by gamemapping
THE NEGATIVE ANSWER TO NpcGenericActionRequest, AND IT IS EMPTY.
It tells you THAT the action was refused and never why. There is no code, no reason string and no echo of what you asked for - so if you have more than one NPC action outstanding you cannot tell which one this refers to. SEND THEM ONE AT A TIME and treat this as the answer to the outstanding request.
WHY IT MATTERS THAT IT IS EMPTY
The success path does not answer this message at all: it answers with the action itself - a dialogue's own messages, a shop's own messages. So this event is your ONLY negative signal. Without it a refused action is indistinguishable from a slow one, which is why you should arm a timeout on the request and treat this event as the early, definitive failure.
Common causes, none of them reported: the NPC is not on your current map, the action is not one that NPC offers, or the map id you sent is stale.
When you may send it
- Requires
character_loadedinferred
Related messages
- Arrives after
NpcGenericActionRequest
Recovered with score 235, confidence 0.89, margin 235 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 0.
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