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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

NpcsMapQuestStatusUpdateEvent

  • summary: Which NPCs have quests for the character, map by map. It drives the quest markers over NPCs and on the world map; nothing is sent back.
  • area: Game.Npc

Which NPCs have quests for the character, map by map. It drives the quest markers over NPCs and on the world map; nothing is sent back.

Kind event · Area Game.Npc

WHAT TO DO WHEN YOU RECEIVE IT

1. Replace every quest marker you hold, on the current map and on the world map, with what this message says. Anything it does not list has no marker. 2. SEND NOTHING BACK. No handler of this message builds a request, and a static walk through the notifications it raises reaches none. 3. To act on a marked NPC you still use the ordinary NPC actions (NpcGenericActionRequest); this message only tells you which NPCs are worth talking to, and for which quests.

The quest markers the client shows: over the NPCs of the current map, and on the world map for every map listed. One entry per map, each listing that map's NPCs and, for each NPC, the quests it can give (NpcWithQuest.quests_to_start) and the quests it can take back (NpcWithQuest.quests_to_validate).

TREAT IT AS A REPLACEMENT. On arrival the client first removes every quest marker from every entity on the current map, then applies this message, and it rebuilds its world-map markers from this message alone. An NPC or a map the message leaves out has no marker afterwards.

ONLY THE CURRENT MAP'S ENTRY TOUCHES VISIBLE NPCS. The client compares each MapNpcQuest.map_id with the map the character is on and marks NPCs from that entry only. Every other entry is used for the world map, where a map gets a marker at its world coordinates when one of its NPCs has a quest to start that the client's quest table knows. Quests to validate never reach the world map.

A QUEST TO HAND IN WINS. When the client picks the marker for an NPC it looks at NpcWithQuest.quests_to_validate before NpcWithQuest.quests_to_start.

ONE DECLARED LIST IS REAL. Several builds declare a second list of the same entry type beside NpcsMapQuestStatusUpdateEvent.map_information, and some add a string, an int32 or a decoy message; the client reads only the one list.

When you may send it

  • Requires context_ready inferred

Related messages

  • Reply not yet recovered: no request asks for it - the NPC area declares none - so the server pushes it. When it does (world entry, map changes, quest changes) is not established by any signature here.

Fields

#FieldTypeMeaningYou set it
1map_informationrepeated MapNpcQuestOne entry per map that has NPCs with quests for the character.
A list of MapNpcQuest. Some builds declare a second list of the same type beside it; the client never reads that one and it stays unnamed.
never

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Configurer les notifications push du navigateur

Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.