- summary: New absolute quantities for stacks the character already holds, several at once.
- area: Game.Inventory
- confidence: 0.90
New absolute quantities for stacks the character already holds, several at once.
- Kind event
- Area Game.Inventory
- Named by beta, gamemapping
Quantity updates for stacks that are ALREADY in your inventory, batched.
EACH ENTRY IS AN ABSOLUTE TOTAL, NOT A DELTA. The client looks the stack up by
ObjectUidWithQuantity.object_uid and SETS its size to
ObjectUidWithQuantity.quantity; it never adds. Treating it as a delta
double-counts every update.
THIS MESSAGE NEVER INTRODUCES A STACK. If the uid is not already known the client logs an error and drops the entry -- so a uid you have not seen means you missed an earlier add, not that a new item appeared. Recover by asking for a fresh snapshot rather than inventing the stack.
A quantity of zero is a real value here; the stack is emptied but the server still announces removal separately.
The singular counterpart carries one entry plus an origin; this one is the bulk form and carries no origin at all.
When you may send it
- Requires
character_selectedinferred
Related messages
- Unsolicited - nothing you send causes this the server pushes it whenever stack sizes change; no request asks for it
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | object | repeated ObjectUidWithQuantity | The (uid, new quantity) pairs being applied. Ankama names it in the singular although it is repeated. Each element is an ObjectUidWithQuantity whose quantity is the stack's NEW TOTAL. | never |
Recovered with score 195, confidence 0.90, margin 195 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.