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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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QuestObjectiveUpdatedEvent

  • summary: New progress on one objective of an active quest. Update that objective's counter; nothing is sent back.
  • area: Game.Quest

New progress on one objective of an active quest. Update that objective's counter; nothing is sent back.

Kind event · Area Game.Quest

New progress on one objective of a quest the character is doing - "3 of 10 killed". The server pushes it whenever the counter moves; it changes no other part of the quest.

WHAT TO DO WHEN YOU RECEIVE IT

1. Find the quest by QuestObjectiveUpdatedEvent.quest_id among the quests you hold from QuestsEvent / QuestStepInformationEvent, then the objective by QuestObjectiveUpdatedEvent.objective_id inside that quest's current step. 2. Set that objective's progress to Completion.current_completion out of Completion.max_completion. 3. If you do not hold that quest or that objective, ignore the message - the client does exactly that. 4. SEND NOTHING BACK. The handler builds no request.

WHAT THE CLIENT DOES. The quest service looks the quest up in its table of active quests, then the objective in that quest's table of objectives, and overwrites the objective's two progress counters (kept as 16-bit numbers). It then announces the (quest, objective) pair; the quest window refreshes its objective list when that quest is the one selected.

The two ids are the same wire type and change field numbers between builds; they are told apart by which one the client looks up FIRST (the quest) and which one it looks up inside the result (the objective).

When you may send it

  • Requires character_selected inferred

Related messages

  • Unsolicited - nothing you send causes this inferred — the server pushes it as an objective's counter moves; no request asks for it

Fields

#FieldTypeMeaningYou set it
1objective_idint32The objective that progressed, looked up inside that quest. (objective id)
Named after the same member of QuestObjectiveValidatedEvent.
never
3completionCompletionThe objective's new progress: current count and target.
A Completion, the record QuestObjective carries for the same purpose.
never
4quest_idint32The quest whose objective progressed; the client looks it up first. (quest id)
Named after the same member of QuestObjectiveValidatedEvent; no reference build names this message's fields.
never

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