- summary: Empty server poll asking the client how many events it has received.
- area: Game.Basic
- confidence: 0.95
Empty server poll asking the client how many events it has received.
- Kind event
- Area Game.Basic
- Named by beta, gamemapping
Carries no payload - the message IS the question. Answer it with
SequenceNumberRequest carrying how many of these polls have reached you on
this connection, the one you are answering included.
COUNT THE POLLS, NOT YOUR INBOUND TRAFFIC. The real client keeps one counter per
connection that nothing but this poll touches: zeroed when the socket becomes
active, incremented once per arrival, so the first reply carries 1 and never 0.
See SequenceNumberRequest for the full rule.
In a capture the real client replies in the same millisecond, and this poll
arrives in the same frame as BasicLatencyStatsEvent.
When you may send it
- Requires
authenticatedobserved
Related messages
- You must then send
SequenceNumberRequestobserved — the poll is unanswered until the client reports its counter - Unsolicited - nothing you send causes this the server polls on its own schedule; nothing you send asks for it
Sequence
Step server_poll.1 observed — the server emits both polls in the same frame; of 2 observations
Recovered with score 90, confidence 0.95, margin 90 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 0.
Aucun avis à afficher.