- summary: Your character's spell lists: its own (human) spells and the spells of its mutant form.
- area: Game.Spell
Your character's spell lists: its own (human) spells and the spells of its mutant form.
Kind event · Area Game.Spell
The spells YOUR character can cast, as two complete lists. Each list replaces the previous one; neither is a change to apply.
WHAT TO DO WHEN YOU RECEIVE IT
1. REPLACE your character's normal spell list with SpellsEvent.human_spells. The
client completes it with your breed's own spells (the breed's spell variants), so
a breed spell missing from the list is still yours.
2. REPLACE the spell list of your mutant form with SpellsEvent.mutant_spells. Use
it only while your character is transformed; it gets no breed spells.
3. SEND NOTHING BACK.
In a fight, a creature you command has its own lists: see FightControlEvent and FightSpellsUpdateEvent. Any other declared member is never read by the client: ignore it.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this inferred — the server sends it when your character's spells are set or change; no request asks for it
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | human_spells | repeated SpellItem | Your character's own spell list; the client adds your breed's spells to it. Element type SpellItem. The whole list, not a change. | never |
| 3 | mutant_spells | repeated SpellItem | The spell list of your character's mutant (transformed) form; no breed spells are added. Element type SpellItem. The whole list, not a change. | never |