Dofus keeps every text it shows, from item names to quest dialogue, in one text file per language, and the game data points to those texts by number. The Text tab of a Game page reads these files directly. It gives statistics on the file of a language, and it looks up one text exactly as a script's text() would find it.
Choose a language
The tab follows the Language selector in the Game page's header: Français, English, Deutsch, Español or Português. Changing the language reloads the statistics and clears the last lookup.
Unlike Maps and Game data, this tab reads the downloaded text files rather than the extracted game data, so it works as soon as the files are there. A default download includes the text files of every language.
Localization table statistics
The Localization table statistics card describes the text file of the selected language:
| Line | Meaning |
|---|---|
| File size (bytes) | The size of the file. |
| Integer keys | How many texts have a numeric ID, with the lowest and the highest ID in parentheses. |
| Text keys | How many texts have a text key, such as ui.common.classic. |
| Unique strings | How many different texts the file holds, with the number of empty ones in parentheses. |
| Text bytes | The total size of the texts. |
| Longest text (bytes) | The size of the longest text. |
| Invalid UTF-8 and Unreadable | Texts with a broken encoding, and entries that couldn't be read. These two lines only appear, in red, when one of them isn't zero. |
Refresh reads the file again. When the language's file isn't downloaded, the card says "No localization table installed for this language yet." Get it with Download needed files on the Information tab, or with Download more files (Manage game versions).
Look up a text
- In the Text lookup card, choose Integer ID or Text key.
- Type the ID, such as the value of a
name_idcolumn found in Game data, or the text key. - Click Look up, or press Enter.
The text appears under the field, in the selected language, with its line breaks. "No entry for this id/key." means the file has no text with that ID or key.
The lookup reads the same file as text() in a script (Lookups), which makes it a quick way to check what a script will get.
Find what uses a text
The text files only go from a number to a text. To find the records behind a name or a sentence, click Find what uses this at the bottom of the Text lookup card. It opens the Game data tab, where Search finds records by name, or any text with In game text (Game data).