- summary: Asks for the fight's challenges to reward a given bonus kind: experience or drops.
- area: Game.Challenge
Asks for the fight's challenges to reward a given bonus kind: experience or drops.
Kind request · Area Game.Challenge
Chooses which reward the fight's challenges give.
HOW TO SEND IT
1. From the challenge settings: the official client sends it when the bonus selector
changes.
2. Put the wanted kind in ChallengeBonusChoiceRequest.challenge_bonus, a
ChallengeBonus value. Its values are not named here: reuse a value you
received in ChallengeBonusChoiceSelectedEvent rather than guessing a number.
3. Wait for ChallengeBonusChoiceSelectedEvent before relying on it.
When you may send it
- Requires
context_readyinferred - Raised by: the player picks the bonus kind in the fight's challenge settings proven
Related messages
- You will then receive
ChallengeBonusChoiceSelectedEventinferred — the server announces the chosen bonus kind; the client updates its display from that event
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | challenge_bonus | ChallengeBonus | The bonus kind to choose. Type ChallengeBonus; its values are not named. | required |