Requests
136 archives dans cette catégorie
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Move every item of the open storage (bank) into your inventory. Kind request · Area Game.Exchange Moves items from the storage into your inventory while a storage (bank) is open. WHAT TO DO Send it with no content; any member the message declares is padding the official client leaves unset. Expect the storage and inventory update events in return. When you may send it Requires exchange_open inferred Related messages Nothing answers it - send it and move on inferred — the server repo
- summary: Move every item of the open storage (bank) into your inventory.
- area: Game.Exchange
- 5 vues
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Move into the open storage every inventory item the storage already holds a stack of. Kind request · Area Game.Exchange Moves items from your inventory into the storage, only items the storage already holds while a storage (bank) is open. WHAT TO DO Send it with no content; any member the message declares is padding the official client leaves unset. Expect the storage and inventory update events in return. When you may send it Requires exchange_open inferred Related messages Nothing
- summary: Move into the open storage every inventory item the storage already holds a stack of.
- area: Game.Exchange
- 5 vues
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Move into your inventory every storage item your inventory already holds a stack of. Kind request · Area Game.Exchange Moves items from the storage into your inventory, only items your inventory already holds while a storage (bank) is open. WHAT TO DO Send it with no content; any member the message declares is padding the official client leaves unset. Expect the storage and inventory update events in return. When you may send it Requires exchange_open inferred Related messages Nothi
- summary: Move into your inventory every storage item your inventory already holds a stack of.
- area: Game.Exchange
- 5 vues
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Move the listed inventory items into the open storage (bank). Kind request · Area Game.Exchange Moves items from your inventory into the storage while a storage (bank) is open. WHAT TO DO Fill objects_uid with the uids of the items to move (at most 800 per request: the official client splits a longer selection into several requests). Expect the storage and inventory update events in return. When you may send it Requires exchange_open inferred Related messages Nothing answers it - se
- summary: Move the listed inventory items into the open storage (bank).
- area: Game.Exchange
- 4 vues
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Move the listed storage items into your inventory. Kind request · Area Game.Exchange Moves items from the storage into your inventory while a storage (bank) is open. WHAT TO DO Fill objects_uid with the uids of the items to move (at most 800 per request: the official client splits a longer selection into several requests). Expect the storage and inventory update events in return. When you may send it Requires exchange_open inferred Related messages Nothing answers it - send it and m
- summary: Move the listed storage items into your inventory.
- area: Game.Exchange
- 4 vues
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Sell one of your items to the NPC shop you have open. Kind request · Area Game.Exchange Sells quantity units of the inventory item object_uid to the open NPC shop. WHAT TO DO 1. Set object_uid to the item's unique id in your inventory (not its template id). 2. Set quantity. Leave every other member unset: the official client never fills them. When you may send it Requires exchange_open inferred Related messages Nothing answers it - send it and move on inferred — the server answers
- summary: Sell one of your items to the NPC shop you have open.
- area: Game.Exchange
- 5 vues
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Release your dead character's soul: from a tombstone, become a ghost. Kind request · Area Game.Character After your character died (it lies as a tombstone), release its soul to become a ghost and walk to a phoenix. WHAT TO DO Send it with no content. Expect CharacterLifeStatusEvent with your new state and CharacterRestrictionsEvent with the ghost's restrictions. Any member the message declares is padding: leave it unset. When you may send it Requires context_ready inferred Related mess
- summary: Release your dead character's soul: from a tombstone, become a ghost.
- area: Game.Character
- 7 vues
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Dig where you stand to validate the current treasure hunt step. Kind request · Area Game.Treasure.Hunt Digs on your current map: if it is the step's spot, the step is validated. WHAT TO DO Set quest_type to your hunt's TreasureHuntType and send. Expect TreasureHuntDigAnswerEvent. When you may send it Requires context_ready inferred Related messages Nothing answers it - send it and move on inferred — the server answers with the hunt's answer or state events Fields #FieldTypeMeaning
- summary: Dig where you stand to validate the current treasure hunt step.
- area: Game.Treasure.Hunt
- 10 vues
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Remove the flag you put for one step of the treasure hunt. Kind request · Area Game.Treasure.Hunt Removes the flag of step index. WHAT TO DO Set quest_type and index, send, and expect TreasureHuntFlagAnswerEvent, then a TreasureHuntEvent without the flag. Every other member is padding: leave it unset. When you may send it Requires context_ready inferred Related messages Nothing answers it - send it and move on inferred — the server answers with the hunt's answer or state events Fie
- summary: Remove the flag you put for one step of the treasure hunt.
- area: Game.Treasure.Hunt
- 13 vues
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Put a flag on your current map for one step of the treasure hunt. Kind request · Area Game.Treasure.Hunt Marks your current map as the spot of step index (you think the hint points here). WHAT TO DO Set quest_type and index, send, and expect TreasureHuntFlagAnswerEvent, then a TreasureHuntEvent with the flag. Every other member the message declares is padding: leave it unset. When you may send it Requires context_ready inferred Related messages Nothing answers it - send it and move o
- summary: Put a flag on your current map for one step of the treasure hunt.
- area: Game.Treasure.Hunt
- 12 vues
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Abandon your current treasure hunt. Kind request · Area Game.Treasure.Hunt Abandons the running hunt of that kind. WHAT TO DO Set quest_type to the hunt's TreasureHuntType and send. The hunt widget closes; the server ends the hunt. When you may send it Requires context_ready inferred Related messages Nothing answers it - send it and move on inferred — the server answers with the hunt's answer or state events Fields #FieldTypeMeaningYou set it 1quest_typeTreasureHuntTypeWhich kind
- summary: Abandon your current treasure hunt.
- area: Game.Treasure.Hunt
- 12 vues