- summary: The server agreeing that the character has stopped moving. Closes the movement handshake.
- area: Game.Gamemap
- confidence: 0.83
The server agreeing that the character has stopped moving. Closes the movement handshake.
- Kind response
- Area Game.Gamemap
- Named by gamemapping
Acknowledges MapMovementConfirmRequest. Receiving it means the server has
you standing still.
READ ITS PAYLOAD DEFENSIVELY. It was empty from the earliest dumped build through to the mid-3.4 ones; the current build declares a six-value enum. Unlike its request - where the client's own writer provably populates nothing - an INBOUND message offers no such proof, so whether that enum is a decoy or a genuine status has NOT been established. Do not assume it is always zero, and do not build logic on a specific value.
This is one of the few genuine Responses in the map area: the whole Gamemap file declares thirty-one messages and exactly one of them is a Response, which is a large part of why the identification holds.
When you may send it
- Requires
context_readyinferred
Related messages
- Arrives after
MapMovementConfirmRequest
Recovered with score 210, confidence 0.83, margin 210 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 0.
Aucun avis à afficher.