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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

AchievedAchievement

  • summary: One achievement the character has completed: which one, who completed it, the level it was finished at and its pioneer rank.
  • area: Game.Achievement

One achievement the character has completed: which one, who completed it, the level it was finished at and its pioneer rank.

Kind struct · Area Game.Achievement

One achievement the character has completed: which achievement (AchievedAchievement.achievement_id), who completed it (AchievedAchievement.achieved_by), the level it was finished at (AchievedAchievement.finished_level) and its pioneer rank (AchievedAchievement.pioneer_rank).

A shared record, not a message anyone sends. AchievementsEvent carries the full list of them; two further achievement events carry exactly one each - the "you just finished an achievement" notice and the announcement of someone else's achievement - and have no signature here yet.

HOW THE CLIENT USES IT

- achievement_id is the key. The client looks the achievement up in its achievement data by this id, and matches a reward result against its records by it. - finished_level is read through the generated accessor, so an absent value reads as 0. The client treats a value above 0 as "reward not claimed yet": when the reward result for that achievement arrives, it checks the value is above 0 and sets it to 0. See AchievementRewardRequest for claiming. - pioneer_rank is copied into the client's record and read nowhere else on 3.6.12.16.

WIRE NUMBERS MOVE. The four members take different field numbers on every build, and builds pad the record with an unread string, a second int64 or a second int32. Match the members by the rules above, never by number.

Not sent on its own — it is a record embedded in the achievement events, never sent on its own. inferred

Used by

Fields

#FieldTypeMeaningYou set it
1achievement_idint32Which achievement was completed; the key the client looks it up and matches reward results by. (achievement id)never
2achieved_byint64Who completed it: an id the client stores without interpreting it further.
The name says who achieved it; that it is a character id is inferred from the name and the int64 type, not from client behaviour.
never
3finished_levelint32Optional. Above 0 while the reward is still unclaimed; the client sets it to 0 when the reward result arrives.
Explicit presence: absent is not the same as zero.
Read through the generated accessor, so an absent value reads as 0.
never
4pioneer_rankint32The character's pioneer rank for this achievement; the client keeps it but reads it nowhere else on 3.6.12.16.never

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Configurer les notifications push du navigateur

Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.