- summary: Which alignment a character belongs to: none, neutral, Bonta or Brakmar.
- area: Game.Common
Which alignment a character belongs to: none, neutral, Bonta or Brakmar.
Kind enum · Area Game.Common
The five alignment values, carried by AlignmentInformation. Every dumped
build declares exactly five values numbered 0 to 4 in this order, so the
numbering is the real wire contract.
ALIGNMENT DECIDES WHO MAY ATTACK YOU. A script that walks through contested territory should read this on other characters, not just on its own.
A live capture of an ordinary character carried NEUTRAL.
Not sent on its own — an enum is never sent on its own. inferred
Used by
AlignmentInformationFightTeamInformationFriendOnlineInformationMonsterGroupActorPartyMemberInformation
Values
| Value | Number | Meaning |
|---|---|---|
UNKNOWN | 0 | Unset or unrepresentable. |
WITHOUT | 1 | No alignment. |
NEUTRAL | 2 | Neutral. This is what a live capture of an ordinary character carried. |
ANGEL | 3 | Aligned with Bonta. |
EVIL | 4 | Aligned with Brakmar. |