- summary: The alliance of a character on the map, and whether it can be attacked.
- area: Game.Common
The alliance of a character on the map, and whether it can be attacked.
Kind struct · Area Game.Common
1. AllianceOption.alliance_information: the alliance (uid, tag, name, emblem).
2. AllianceOption.attackable_status (AttackableStatus): whether the character can be
attacked in alliance PvP.
Not sent on its own — a record carried by HumanOption.alliance_information, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | attackable_status | AttackableStatus | Whether the character can be attacked in alliance PvP. An AttackableStatus. | never |
| 2 | alliance_information | AllianceInformation | The character's alliance: uid, tag, name and emblem. An AllianceInformation record (no signature yet). | never |