- summary: A fighter picks up another fighter and carries it.
- area: Game.Action
A fighter picks up another fighter and carries it.
Kind struct · Area Game.Action
One step of a fight action (GameActionFightEvent): the action's GameActionFightEvent.source_id lifts
CarryCharacter.target_id and carries it until a ThrowCharacter or a DropCharacter.
READ IT LIKE THIS
1. The carrier is the action's source; the carried fighter is CarryCharacter.target_id.
2. CarryCharacter.cell is a cell; when it is -1 the client ignores the whole action.
3. Remember who carries whom: the carried fighter moves with its carrier until it is thrown or dropped.
4. SEND NOTHING BACK.
Not sent on its own — it travels inside GameActionFightEvent.carry_character. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | target_id | int64 | The fighter that is picked up. (fighter (entity) id) | never |
| 2 | cell | int32 | A cell kept with the carry step; -1 makes the client ignore the action. (map cell id) | never |