- summary: A carrier puts down the fighter it carries onto a cell.
- area: Game.Action
A carrier puts down the fighter it carries onto a cell.
Kind struct · Area Game.Action
One step of a fight action (GameActionFightEvent): the end of a CarryCharacter. The action's
GameActionFightEvent.source_id is the carrier.
READ IT LIKE THIS
1. DropCharacter.target_id is the fighter that was carried; it is no longer carried after this step.
2. It is put on DropCharacter.cell. If that is not a valid cell of the map, the client uses the target
cell of the spell being cast instead.
3. SEND NOTHING BACK.
WHAT THE CLIENT DOES. It plays the throw step: the carried fighter leaves its carrier and is placed on the cell.
Not sent on its own — it travels inside GameActionFightEvent.drop_character. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | cell | int32 | Where the carried fighter lands. (map cell id) | never |
| 3 | target_id | int64 | The fighter that was carried. (fighter (entity) id) | never |