- summary: A fighter now fights for another team.
- area: Game.Action
A fighter now fights for another team.
Kind struct · Area Game.Action
The change_team action of GameActionFightEvent: the fighter that performs the action
switches sides in the middle of the fight.
READ IT LIKE THIS
1. The fighter is the enclosing event's GameActionFightEvent.source_id; this record does not
repeat it.
2. ChangeTeam.team is the Team it fights for from now on.
3. Move the fighter to that team in your fight state: from this action on it counts as an ally
or an enemy accordingly.
4. SEND NOTHING BACK.
WHAT THE CLIENT DOES. Its fight sequencer queues a step that records the new team on the fighter's entity information and refreshes how the fighter is drawn.
Not sent on its own — it travels inside GameActionFightEvent.change_team. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | team | Team | The team the fighter fights for from now on. See Team. The client stores it as the fighter's new team; the fighter is the enclosing event's GameActionFightEvent.source_id. | never |