- summary: A character's rendered appearance and breed, nested inside its basic information.
- area: Game.Character.Management
A character's rendered appearance and breed, nested inside its basic information.
Kind struct · Area Game.Character.Management
The appearance layer of a Character.
look is a full EntityLook - the same appearance record used everywhere
else in the protocol, so whatever you already do with actor looks works here.
breed_id is the class. It is the cheapest useful thing in this record: it
tells you what the character IS without resolving any art.
The record also carries strings and further branches that are not proven and are left with their obfuscated names rather than guessed at.
Not sent on its own — it is only ever a branch of CharacterBasicInformation. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 3 | breed_id | int32 | The character's class. (breed id) | never |
| 6 | look | EntityLook | The character's appearance. An EntityLook. | never |
| 1 | base_information | CharacterBaseInformation | The base-information branch read by the client's character projection. See CharacterBaseInformation. | never |