- summary: One character on the account, as offered in the selection list.
- area: Game.Character.Management
One character on the account, as offered in the selection list.
Kind struct · Area Game.Character.Management
One selectable character. It is what you read to decide which
CharacterSelectionRequest to send, and id is the value that request wants.
THE INTERESTING PARTS ARE NESTED, NOT FLAT. The name, level and appearance are
one level down in CharacterBasicInformation, and the appearance one further
down again in CharacterInformation. Do not expect a flat record.
character_remodeling_information is an ALTERNATIVE representation used while a
character is being remodelled - it is the other branch of the same oneof as the
basic information. Branch on which one is set: a remodelling character has no
basic information to read.
Members beyond the ones named here exist and stand with their obfuscated names. They are not decoys - they are simply not proven yet, so do not read meaning into their position.
Not sent on its own — it is only ever an element of CharacterListEvent. inferred
Used by
CharacterListEventCharacterSelectionEvent.SuccessPartyJoinEventPartyMemberUpdateEventPartyNewMemberEvent
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 3 | id | int64 | The character id, and the value CharacterSelectionRequest addresses it by. (character id) | never |
| 2 | character_remodeling_information | CharacterRemodelingInformation | The alternative representation used while the character is being remodelled. The other branch of the same oneof as the basic information. See CharacterRemodelingInformation. | never |
| 4 | character_basic_information | CharacterBasicInformation | The character's name, level and appearance. See CharacterBasicInformation. One branch of a oneof - check it is the one that is set. | never |