- summary: The range of resources one use of a gathering skill yields: minimum and maximum.
- area: Game.Job
The range of resources one use of a gathering skill yields: minimum and maximum.
Kind struct · Area Game.Job
How many resources one use of a gathering skill yields: between Collect.min and
Collect.max. The client keeps both as 16-bit values.
The two members share one wire type and swap field numbers between builds; they are named from the client slot each is stored in, whose meaning beta's legible converter fixes. One build pads the record with a third, unread int32.
Not sent on its own — it is a record inside Timed, never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | max | int32 | Most resources one use yields. | never |
| 2 | min | int32 | Fewest resources one use yields. | never |