- summary: A gathering skill: how long one use takes and how many resources it yields.
- area: Game.Job
A gathering skill: how long one use takes and how many resources it yields.
Kind struct · Area Game.Job
The gathering branch of SkillAction: Timed.time, the duration of one use, and
Timed.collect, the range of resources one use yields. The client stores the duration
as a 32-bit value; its unit is not established by client code.
Not sent on its own — it is the timed branch of SkillAction, never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | collect | Collect | How many resources one use yields. A Collect. | never |
| 2 | time | int32 | How long one use of the skill takes. | never |