- summary: The emote a character is playing right now.
- area: Game.Common
The emote a character is playing right now.
Kind struct · Area Game.Common
1. EmoteOption.emote_id: the emote (emoticon id of the game data) to play on the actor.
2. Ignore the other int32: the client never reads it (beta's second member was a start
time string).
Not sent on its own — a record carried by HumanOption.emote_option, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | emote_id | int32 | The emote being played, as an emoticon id of the game data. Observed: 22 | never |