- summary: A spell of a fighter and the number of turns before it can be cast again.
- area: Game.Common
A spell of a fighter and the number of turns before it can be cast again.
Kind struct · Area Game.Common
One entry of RefreshSpellCastStateEvent.spell_cool_downs.
READ IT LIKE THIS
1. FightSpellCoolDown.spell_id: the spell.
2. FightSpellCoolDown.cool_down: turns left before the fighter can cast it again (63: it can no longer be
cast at all).
The record's enum is never read by the client: ignore it.
Not sent on its own — it travels inside RefreshSpellCastStateEvent.spell_cool_downs. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | cool_down | int32 | Turns left before the spell can be cast again. (turns) Becomes the spell's cooldown for the fighter; the client never counts it down by itself. 63 is not a number of turns: the client treats the spell as no longer castable. | never |
| 3 | spell_id | int32 | The spell on cooldown. (spell id) | never |