- summary: One controlled fighter's spell state in a running fight: its cooldowns and cast counts.
- area: Game.Fight
One controlled fighter's spell state in a running fight: its cooldowns and cast counts.
Kind struct · Area Game.Fight
One entry of FightResume.slaves_information.
- FighterResumeInfo.slave_id: the fighter it describes.
- FighterResumeInfo.spell_cool_downs: the remaining cooldown of each
listed spell.
- FighterResumeInfo.cast_counts: this turn's cast count of each spell.
The client also reads two int32 counters from it (beta's predecessor record names them summon_count and bomb_count) and a list of int32; they are not named here.
Not sent on its own — a record carried by FightResume, never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 3 | slave_id | int64 | The fighter this entry describes. (entity id) The client looks up that fighter's spell state and summon counters by it. Field name of beta's predecessor record FightResumeSlaves; no build names this record's fields. | never |
| 4 | spell_cool_downs | repeated FightSpellCoolDown | Remaining cooldown of each listed spell of this fighter. Element type FightSpellCoolDown.Field name of beta's predecessor record FightResumeSlaves; no build names this record's fields. | never |
| 5 | cast_counts | repeated FightSpellCast | This fighter's cast count of each spell. Same role and name as RefreshSpellCastStateEvent.cast_counts. Element type FightSpellCast. | never |