- summary: A player-character member of a fight team: name, level and optional alliance.
- area: Game.Fight
A player-character member of a fight team: name, level and optional alliance.
Kind struct · Area Game.Fight
The FightTeamMemberInformation.character_member record.
TO SHOW IT, use FightTeamMemberCharacter.name and FightTeamMemberCharacter.level
directly. When FightTeamMemberCharacter.alliance_info is set, show its tag
(BasicAllianceInformation.alliance_tag).
Not sent on its own — it travels only inside FightTeamMemberInformation. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | name | string | The character's name. The record's only string the client copies. | never |
| 3 | level | int32 | The character's level. The record's only int32 the client copies. | never |
| 4 | alliance_info | BasicAllianceInformation | The character's alliance, when it has one. Absent means no alliance; the client then builds the member without one. | never |