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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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GameActionItemObject

  • summary: One item inside an action-item announcement: its effects, plus integral members that are deliberately left unnamed.
  • area: Game.Inventory

One item inside an action-item announcement: its effects, plus integral members that are deliberately left unnamed.

Kind struct · Area Game.Inventory

This name is not Ankama's. It was chosen for this documentation from proven client behaviour, and is a label rather than protocol documentation.

One item listed by a GameActionItem in an action-item announcement. It is a display description, not an inventory record.

THE NAME IS OURS. No Ankama source names this record: it has no nested type, so the client's type-name table does not list it, and it postdates both beta and the 3.2 name map. Do not confuse it with ItemMinimalInformation, the NPC-shop item record, which beta's older GameActionItem used to carry.

ONLY effects IS NAMED HERE, AND THAT IS DELIBERATE. The record carries integral members whose values the client does pass into its item factory, but telling the template id apart from the quantity needs a role proof this signature does not have. They stand with their obfuscated names; do not read meaning into their position.

If you need the real quantity or template id of something you were just given, read it from the inventory - see InventoryContentEvent - rather than from here.

A repeated bool member is likewise untouched: it may be a decoy or protocol state the game has not started using.

Not sent on its own — it is only ever reached inside GameActionItem.items. inferred

Used by

Fields

#FieldTypeMeaningYou set it
3effectsrepeated ObjectEffectThe effects the item carries.
Element type ObjectEffect - branch on its oneof.
never

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