- summary: A display-only item description: its effects, plus integral members that are deliberately left unnamed.
- area: Game.Inventory
- confidence: 0.99
A display-only item description: its effects, plus integral members that are deliberately left unnamed.
- Kind struct
- Area Game.Inventory
- Named by beta
The item description used in announcements rather than in the inventory.
ONLY effects IS NAMED HERE, AND THAT IS DELIBERATE. The record carries
integral members whose values the client does pass into its item factory, but
telling the template id apart from the quantity needs a role proof this
signature does not have. Historical field order would answer it and historical
field order is wrong on this protocol often enough that guessing is worse than
leaving them bare. They stand with their obfuscated names; do not read meaning
into their position.
If you need the real quantity or template id of something you were just given,
read it from the inventory - see InventoryContentEvent - rather than from
here.
A repeated bool member is likewise untouched: it may be a decoy or protocol state the game has not started using.
Not sent on its own — it is only ever reached inside GameActionItem.items. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 4 | effects | repeated ObjectEffect | The effects the item carries. Element type ObjectEffect - branch on its oneof. | never |
Recovered with score 180, confidence 0.99, margin 180 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 4.
Aucun avis à afficher.