- summary: One looted thing: its id and how many.
- area: Game.Fight
One looted thing: its id and how many.
Kind struct · Area Game.Fight
One looted thing.
- Loot.id is an item id (in FightLoot.objects) or an alteration id (in
FightLoot.alterations).
- Loot.quantity is how many of the item. The same item may appear several times:
add the quantities, as the client does.
The third declared int32 is copied into the client's item and never read: ignore it.
Not sent on its own — it is only ever an element of FightLoot.objects or FightLoot.alterations. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | quantity | int32 | How many of the item. Named after beta's FightLoot.Object.quantity. Duplicates are summed by the client. | never |
| 3 | id | int32 | The item id, or the alteration id in an alteration list. Named after beta's FightLoot.Object.id. | never |