- summary: The loot one defeated monster dropped for a fighter: items and alterations.
- area: Game.Fight
The loot one defeated monster dropped for a fighter: items and alterations.
Kind struct · Area Game.Fight
The loot of one source, usually one defeated monster.
HOW TO READ IT
1. FightLoot.monster_id is the monster that dropped it (0: no monster). Look it up in
the monster game data; an item that is in that monster's drop table with a condition
is a conditional drop.
2. FightLoot.objects are the items won (Loot: item id and quantity).
3. FightLoot.alterations are the alterations won (Loot: the id is an alteration id;
the quantity is not used).
The fourth member, a list of job experience records, is never read by the client: ignore it.
Not sent on its own — it is only ever an element of FightReward.loots. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | alterations | repeated Loot | The alterations won from this source. Name ours. Elements are Loot whose id is an alteration id. | never |
| 3 | objects | repeated Loot | The items won from this source. Named after beta's FightLoot.objects, the item list. Elements are Loot: item id and quantity. | never |
| 4 | monster_id | int32 | The monster that dropped this loot; 0 for none. Name ours. Looked up with MonstersDataRoot.GetMonsterById. | never |