- summary: A glyph, trap, wall, portal or rune is laid on the fight map.
- area: Game.Action
A glyph, trap, wall, portal or rune is laid on the fight map.
Kind struct · Area Game.Action
The GameActionFightEvent.mark_cells action: a new mark appears on the map.
READ IT LIKE THIS
1. MarkCells.mark is the whole mark (FightMark): its id, who laid it, its
kind, the spell it comes from, its cells, and whether it is active.
2. Keep it by its mark id: later actions refer to it by that id
(ActivateGlyphTrap, TriggerGlyphTrap, UnmarkCells).
WHAT THE CLIENT DOES. When the action belongs to a spell cast it copies the mark's kind, team and cells into the cast context, then converts the mark into its client mark object and queues a "mark cells" step that draws it.
Not sent on its own — it travels inside GameActionFightEvent.mark_cells. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | mark | FightMark | The mark that is laid - see FightMark. | never |