- summary: A creature family together with a count, as the monster-count branch of an item effect.
- area: Game.Inventory
A creature family together with a count, as the monster-count branch of an item effect.
Kind struct · Area Game.Inventory
Two integers: which creature family, and how many.
It is easy to confuse with ObjectEffectMinMaxValue - both are two-integer
messages in the same oneof - so branch on which member of ObjectEffect is
set rather than on shape.
Not sent on its own — it is only ever the monster_count branch of ObjectEffect. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | creature_family | int32 | Which creature family the count applies to. (creature family id) | never |
| 3 | count | int32 | How many. | never |