- summary: A creature family together with a count, as the monster-count branch of an item effect.
- area: Game.Inventory
- confidence: 0.97
A creature family together with a count, as the monster-count branch of an item effect.
- Kind struct
- Area Game.Inventory
- Named by beta
Two integers: which creature family, and how many.
It is easy to confuse with ObjectEffectMinMaxValue - both are two-integer
messages in the same oneof - so branch on which member of ObjectEffect is
set rather than on shape.
Not sent on its own — it is only ever the monster_count branch of ObjectEffect. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | count | int32 | How many. | never |
| 2 | creature_family | int32 | Which creature family the count applies to. (creature family id) | never |
Recovered with score 140, confidence 0.97, margin 140 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 2.
Aucun avis à afficher.