- summary: An item a character is busy using, and until when.
- area: Game.Common
An item a character is busy using, and until when.
Kind struct · Area Game.Common
1. ObjectUseOption.object_gid: the item (generic id of the game data).
2. ObjectUseOption.delayed_action_type (DelayedActionType): the kind of delayed use,
as in DelayedActionEvent.
3. ObjectUseOption.end_delay: when the use ends (a date string the client parses).
4. Ignore the decoy_3Type member.
Not sent on its own — a record carried by HumanOption.object_use_option, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | delayed_action_type | DelayedActionType | The kind of delayed use. A DelayedActionType. | never |
| 3 | end_delay | string | When the use ends. A date string; the client parses it. | never |
| 4 | object_gid | int32 | The item being used, as a generic item id of the game data. | never |