- summary: One alliance prism: where it stands (sub-area, map, coordinates), its alliance and its state.
- area: Game.Common
One alliance prism: where it stands (sub-area, map, coordinates), its alliance and its state.
Kind struct · Area Game.Common
One prism, as carried by PrismListEvent and PrismAddOrUpdateEvent.
READ IT LIKE THIS
1. PrismLocalizedInformation.sub_area_id is the sub-area the prism controls; the client keys its
prism store by it, so a later PrismAddOrUpdateEvent for the same sub-area replaces the entry.
2. PrismLocalizedInformation.map_id and PrismLocalizedInformation.map_coordinates say where it stands.
3. PrismLocalizedInformation.prism holds its state and its alliance (PrismInformation).
4. PrismLocalizedInformation.alliance_uid repeats the alliance's uid; the client does not read it.
Not sent on its own — it travels inside PrismListEvent.prism_localized_information. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | sub_area_id | int32 | The sub-area the prism controls (the key of the client's prism store). | never |
| 2 | map_id | int64 | The map the prism stands on. | never |
| 3 | map_coordinates | MapCoordinates | That map's world coordinates - see MapCoordinates. | never |
| 4 | alliance_uid | string | The owning alliance's uid; the client does not read it. Equal to the uid inside PrismInformation.alliance_information in every capture. | never |
| 5 | prism | PrismInformation | The prism's state and alliance - see PrismInformation. | never |