- summary: Every alliance prism of the server, at login.
- area: Game.Prism
Every alliance prism of the server, at login.
Kind event · Area Game.Prism
The full list of prisms. Later changes arrive one by one as PrismAddOrUpdateEvent and PrismRemoveEvent.
READ IT LIKE THIS
1. Replace your prism table with PrismListEvent.prism_localized_information, keyed by
PrismLocalizedInformation.sub_area_id.
2. Ignore the other list: the client never reads it.
3. SEND NOTHING BACK.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this inferred — the server pushes the prism list at login
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | prism_localized_information | repeated PrismLocalizedInformation | Every prism - see PrismLocalizedInformation. | never |