- summary: An interactive element a character is busy using, with which skill and until when.
- area: Game.Common
An interactive element a character is busy using, with which skill and until when.
Kind struct · Area Game.Common
The snapshot of an interactive use in progress, for a character you see arriving.
1. Treat it like an InteractiveUsedEvent for that actor: SkillUseOption.element_id
is the map element, SkillUseOption.skill_id the skill.
2. SkillUseOption.skill_end_time: when the use ends (a date string).
3. Ignore the other int32: the client never reads it.
Not sent on its own — a record carried by HumanOption.skill_use_option, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | skill_end_time | string | When the use ends. A date string; the client parses it. | never |
| 3 | element_id | int32 | The interactive element being used (a map element id). | never |
| 4 | skill_id | int32 | The skill being used on it (a skill id of the game data). | never |