- summary: A fighter's place in the fight timeline, and whether that fighter is dead.
- area: Game.Fight
A fighter's place in the fight timeline, and whether that fighter is dead.
Kind struct · Area Game.Fight
A regular turn in TimelineRefreshEvent: the fighter who plays it.
READ IT LIKE THIS
1. TimelineFighter.fighter_id is the fighter (your character, an ally, a monster
or a summon); look it up among the fighters shown with FightFighterShowEvent.
2. TimelineFighter.slain true means that fighter is dead: it keeps its slot in the
order but will not play. False means alive.
3. Ignore the record's third member: it is padding the client never reads.
Not sent on its own — it travels inside Turn.fighter of TimelineRefreshEvent. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | fighter_id | int64 | The fighter whose turn this slot is. (fighter (entity) id) | never |
| 2 | slain | bool | True when this fighter is dead. Puts the fighter into the client's dead-fighter list and clears its alive flag. | never |