- summary: One slot of the fight timeline: a fighter's regular turn or an additional turn.
- area: Game.Fight
One slot of the fight timeline: a fighter's regular turn or an additional turn.
Kind struct · Area Game.Fight
One entry of TimelineRefreshEvent.turns, in play order.
READ IT LIKE THIS
1. Exactly one of Turn.fighter and Turn.additional_turn is set.
2. Turn.fighter: the fighter's regular turn (TimelineFighter).
3. Turn.additional_turn: an extra turn granted to a fighter (AdditionalTurn).
4. Ignore the other member of the record: the client never reads it.
Not sent on its own — it travels inside TimelineRefreshEvent.turns. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | additional_turn | AdditionalTurn | Set when this slot is an extra turn granted to a fighter. Its type is AdditionalTurn; the member name follows it. | never |
| 2 | fighter | TimelineFighter | Set when this slot is a fighter's regular turn. Its type is TimelineFighter; the member name follows it. | never |