- summary: Several actors of your map play the same emote at once.
- area: Game.Emote
Several actors of your map play the same emote at once.
Kind event · Area Game.Emote
The many-actors form of EmotePlayEvent: one emote, one animation, for a list of actors.
WHAT TO DO WHEN YOU RECEIVE IT
1. For each id in EmoteMassivePlayEvent.actors_id, find that actor on the map; skip ids
you do not show.
2. If EmoteMassivePlayEvent.emote_id is 0, the actors stop their emote: return them to
their normal animation.
3. Otherwise play EmoteMassivePlayEvent.animation on each of them. The emote id gives the
emote's data (whether it is drawn in eight directions, allowed on a mount).
4. SEND NOTHING BACK.
When you may send it
- Requires
context_readyinferred
Related messages
- Unsolicited - nothing you send causes this a group emote broadcast by the server; nothing requests it
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | animation | string | Name of the animation to play on every actor. Name invented from the client parameter it fills (SetAnimationAction's animation), as on EmotePlayEvent.animation; no reference build names this member. | never |
| 2 | emote_id | int32 | The emote played; 0 means the actors stop their emote. (emote id) | never |
| 3 | actors_id | repeated int64 | The map actors playing it. (actor id) | never |