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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

FightHumanReadyStateEvent

  • summary: A player fighting with you, or you, became ready or not ready during the placement phase.
  • area: Game.Fight.Preparation

A player fighting with you, or you, became ready or not ready during the placement phase.

Kind event · Area Game.Fight.Preparation

The server's echo of the ready button, for every human fighter of your fight. It says who (FightHumanReadyStateEvent.character_id) and whether that fighter is now ready (FightHumanReadyStateEvent.is_ready).

WHAT TO DO WHEN YOU RECEIVE IT

1. Store the ready flag for the fighter under FightHumanReadyStateEvent.character_id, replacing the previous value. 2. IF THE ID IS YOUR OWN CHARACTER, this is the server's word on YOUR ready state. Trust it over what you sent: the client switches its ready button from it, not from its own FightReadyRequest. 3. SEND NOTHING BACK. The handler builds no request.

WHAT THE CLIENT DOES. The fight placement service looks the fighter up by id, plays or stops the fighter's ready animation from the flag, and, only when the id is the player's own, tells the end-turn widget "ready" or "not ready" - the widget whose button sends FightReadyRequest.

WHEN IT ARRIVES. After a FightReadyRequest (yours or another human fighter's) during the placement phase. When every human fighter is ready, or when the placement countdown elapses, FightStartEvent follows. Monsters never send it: it is about human fighters only.

PADDING. Builds add unread members (an optional int32 and a second bool on 3.7). Read the two recovered members only.

When you may send it

  • Requires context_ready inferred

Related messages

Fields

#FieldTypeMeaningYou set it
2character_idint64The human fighter whose ready state changed; your own character id when it is you. (entity id)never
3is_readyboolTrue when the fighter is now ready to start the fight, false when it is no longer ready.never

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Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.