- summary: In a fight with waves of monsters, the wave counter of one team changed.
- area: Game.Fight
In a fight with waves of monsters, the wave counter of one team changed.
Kind event · Area Game.Fight
Fights against monsters that arrive in waves (some dungeons) show, per team, the current wave and how many turns remain before the next one.
READ IT LIKE THIS
1. FightNewWaveEvent.team says which side the counters belong to - see Team.
2. The two int32 members are the counters. They are identified but not yet named (see below): the
client shows field 2 as the current wave, and field 1 minus one as the turns left before the next
wave (a negative result means the last wave has come).
3. Expect the new monsters as ordinary fighters (they are announced like any summon).
When you may send it
- Requires
context_readyinferred
Related messages
- Unsolicited - nothing you send causes this inferred — the server sends it when a wave of monsters arrives in your fight
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 3 | team | Team | The team whose wave counters these are - see Team.The only member of the Team enum type. | never |