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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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FightTeamRemoveMemberEvent

  • summary: One member left one team of one fight: the fight, the team and the member's id.
  • area: Game.Fight.Preparation

One member left one team of one fight: the fight, the team and the member's id.

Kind event · Area Game.Fight.Preparation

The removal counterpart of FightTeamUpdateEvent: that one only ever ADDS members, this one takes one member out.

WHAT TO DO WHEN YOU RECEIVE IT

1. Find the fight under FightTeamRemoveMemberEvent.fight_id among the fights you know (the map's fights from ShowChallengeEvent and MapComplementaryInformationEvent, or the fight you are preparing). 2. In the team FightTeamRemoveMemberEvent.team names, REMOVE the member FightTeamRemoveMemberEvent.character_id. Leave every other member alone. 3. SEND NOTHING BACK. No handler of this message builds a request.

WHAT THE CLIENT DOES. Two services react: - the map's entity service takes the three values together and drops the member from that fight's team on the map; - the fight-preparation service removes the id from its own list of team members.

IF YOU ONLY HANDLE FightTeamUpdateEvent, YOUR TEAMS ONLY GROW. Members who leave a fight during placement stay in your model until the fight ends.

PADDING. Builds may add unread members beside the three; read the recovered ones only.

When you may send it

  • Requires context_ready inferred

Related messages

  • Unsolicited - nothing you send causes this the server pushes it when a member leaves a team, whoever caused it; no request asks for it

Fields

#FieldTypeMeaningYou set it
1fight_idint32The fight whose team lost a member. (fight id)never
2character_idint64The member that left the team. (entity id)never
3teamTeamWhich team of that fight the member left (challengers, defenders or spectators).
The enum type (beta's Team) has no signature yet, so its values stay obfuscated.
never

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