Events
253 archives dans cette catégorie
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The full state of one running treasure hunt: start map, known steps, flags, tries left. Kind event · Area Game.Treasure.Hunt Replaces everything you know about the hunt of kind quest_type. WHAT TO READ 1. quest_type (TreasureHuntType) and start_map_id: where the hunt begins. 2. known_steps (TreasureHuntEvent.TreasureHuntStep): the hints revealed so far, in order. Each is a direction to follow (to a point of interest, to an NPC hint, or for a number of maps), a fight, or the final
- summary: The full state of one running treasure hunt: start map, known steps, flags, tries left.
- area: Game.Treasure.Hunt
- 8 vues
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Your treasure hunt of this kind is over (won, lost or given up). Kind event · Area Game.Treasure.Hunt The hunt of kind quest_type (TreasureHuntType) has ended. The official client closes its hunt widget for that kind. WHAT TO DO Forget that hunt's steps and flags. To know whether it was won, look at the last TreasureHuntDigAnswerEvent (FINISHED or LOST). When you may send it Requires context_ready inferred Related messages Unsolicited - nothing you send causes this inferred — the ser
- summary: Your treasure hunt of this kind is over (won, lost or given up).
- area: Game.Treasure.Hunt
- 9 vues
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The result of placing or removing a treasure hunt flag. Kind event · Area Game.Treasure.Hunt Tells you whether your flag request worked. WHAT TO DO 1. Read result (TreasureHuntFlagAnswerEvent.FlagResult). Only SAME_MAP is named: you already have a flag on this map. Every other refusal shows the same generic message in the official client; treat any value you did not see succeed as a refusal. 2. quest_type (TreasureHuntType) says which hunt this is about. The other members (b
- summary: The result of placing or removing a treasure hunt flag.
- area: Game.Treasure.Hunt
- 10 vues