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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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Events

253 archives dans cette catégorie

  1. Smooth ·
    You lost one emote: remove it from the emotes you know. Kind event · Area Game.Emote One emote was taken away from the emotes you know: the counterpart of EmoteAddedEvent. WHAT TO DO WHEN YOU RECEIVE IT 1. Remove EmoteRemovedEvent.emote_id from your set of known emotes. 2. Stop sending EmotePlayRequest with that id: the server refuses it (EmotePlayErrorEvent). 3. SEND NOTHING BACK. The official client also removes the emote's aura item from the inventory when the emote carries an a
    • summary: You lost one emote: remove it from the emotes you know.
    • area: Game.Emote
    • 20 vues
  2. Smooth ·
    The server's answer to ExchangeCraftCountRequest: the craft count now in force. Kind event · Area Game.Exchange The craft count the server will use, in answer to ExchangeCraftCountRequest. WHAT TO DO WHEN YOU RECEIVE IT 1. Replace the count you track with ExchangeCraftCountModifiedEvent.count: it is the value in force, which may differ from what you asked. The official client writes it back into the craft window's quantity box. 2. Craft with ExchangeReadyRequest when you are read
    • summary: The server's answer to ExchangeCraftCountRequest: the craft count now in force.
    • area: Game.Exchange
    • 20 vues
  3. Smooth ·
    The crafter's job gained a level during the craft. The client ignores it. Kind event · Area Game.Exchange Sent when crafting levels up the crafter's job. The current client has no handler for it: you may ignore it. Its members are not named: two int32 (beta has one, crafter_job_level) and a decoy record. The client reads none of them, so nothing proves which int32 is the level. When you may send it Requires exchange_open inferred Related messages Unsolicited - nothing you send causes
    • summary: The crafter's job gained a level during the craft. The client ignores it.
    • area: Game.Exchange
    • 19 vues
  4. Smooth ·
    A repeated craft (count above 1, or -1) stopped; the reason says why. Kind event · Area Game.Exchange A repeated craft stopped. WHAT TO DO WHEN YOU RECEIVE IT 1. Stop expecting craft results for this run; read ExchangeItemAutoCraftStoppedEvent.reason (ExchangeItemAutoCraftStoppedEvent.ExchangeReplayStopReason). Its values are not named (beta: OK, USER, MISSING_RESSOURCE, IMPOSSIBLE_MODIFICATION). 2. You may set a new count (ExchangeCraftCountRequest) and craft again. 3. SEND NO
    • summary: A repeated craft (count above 1, or -1) stopped; the reason says why.
    • area: Game.Exchange
    • 18 vues
  5. Smooth ·
    The haven bag theme packs the account owns. Kind event · Area Game.HavenBag Lists the haven bag theme packs the account owns. WHAT TO DO WHEN YOU RECEIVE IT 1. Replace your list of owned packs with HavenBagPackListEvent.packs_id. Ignore a -1 entry, as the client does. 2. SEND NOTHING BACK. The declared list of int64 is never read by the client: ignore it. When you may send it Requires context_ready inferred Related messages Unsolicited - nothing you send causes this inferred
    • summary: The haven bag theme packs the account owns.
    • area: Game.HavenBag
    • 21 vues
  6. Smooth ·
    The character's crafter directory settings, one entry per job. Kind event · Area Game.Job The character's crafter directory settings: for each job, the minimum level of the items it crafts for others and whether it crafts for free. WHAT TO DO WHEN YOU RECEIVE IT 1. For each element of JobCrafterDirectorySettingsEvent.settings, store JobCrafterDirectorySettings.min_level and JobCrafterDirectorySettings.free under its JobCrafterDirectorySettings.job_id, replacing what you had for tha
    • summary: The character's crafter directory settings, one entry per job.
    • area: Game.Job
    • 20 vues
  7. Smooth ·
    A player on your map starts or stops offering to craft for others, with their craft skills. Kind event · Area Game.Job A player on your map offers (or stops offering) to craft for other players. The server sends it right after a player appears on the map, and when they toggle the option. WHAT TO DO WHEN YOU RECEIVE IT 1. Read JobMultiCraftStateEvent.player_skills (PlayerSkills): the player and their craft skills. 2. If JobMultiCraftStateEvent.enabled is true, record that player as an
    • summary: A player on your map starts or stops offering to craft for others, with their craft skills.
    • area: Game.Job
    • 20 vues
  8. Smooth ·
    A living object (a speaking item) says one of its lines in chat. Kind event · Area Game.Living.Object A living object (an item with its own mood and lines) talks in chat. TO SHOW IT 1. Look LivingObjectMessageEvent.message_id up in the speaking-item texts game data (SpeakingItemsTexts) to get the line. 2. Print <owner_name>: <line>, as the client does, with LivingObjectMessageEvent.owner_name as the speaker. 3. LivingObjectMessageEvent.timestamp dates the line in th
    • summary: A living object (a speaking item) says one of its lines in chat.
    • area: Game.Living.Object
    • 21 vues
  9. Smooth ·
    A character's mood smiley changed: one of your own characters, or a friend's or acquaintance's. Kind event · Area Game.Social A mood smiley changed. The official client updates the matching entry of its own character list and of its friend and acquaintance lists. WHAT TO DO WHEN YOU RECEIVE IT 1. If MoodUpdateEvent.character_id is one of your characters, store MoodUpdateEvent.smiley_id as that character's mood. 2. Otherwise compare character_id with each friend's and acquaintance's AC
    • summary: A character's mood smiley changed: one of your own characters, or a friend's or acquaintance's.
    • area: Game.Social
    • 21 vues
  10. Smooth ·
    The server refused an action on an item, and says why. Kind event · Area Game.Inventory An item action you asked for was refused: equipping, unequipping, dropping, destroying, feeding a living object, and so on. TO HANDLE IT 1. Read ObjectErrorEvent.reason. 2. Show its message. The client prints one chat line per reason, from the ui.objectError.* texts (InventoryFull, CannotEquipTwice, CannotDrop, CannotDropNoPlace, CannotDelete, levelTooLow, cannotUnequip, cannotEquipHere,
    • summary: The server refused an action on an item, and says why.
    • area: Game.Inventory
    • 20 vues
  11. Smooth ·
    Your party no longer exists: forget it. Kind event · Area Game.Party The party no longer exists: it was dissolved (in the capture, its only invited player refused, which left the leader alone). WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyDeletedEvent.party_id is your party's (or your arena team's) id, PartyJoinEvent.party_id. 2. Forget that party: its members, pending guests, leader and name. You are in no party until the next PartyJoinEvent. 3. SEND NOTHING BACK.
    • summary: Your party no longer exists: forget it.
    • area: Game.Party
    • 17 vues
  12. Smooth ·
    A pending invitation of your party was withdrawn. Kind event · Area Game.Party A member of your party withdrew an invitation that was still pending. WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyInvitationCancelledEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. Remove the pending guest PartyInvitationCancelledEvent.guest_id. The official client prints who withdrew it, PartyInvitationCancelledEvent.canceller_id, in the chat (ui.party.invitationCancel
    • summary: A pending invitation of your party was withdrawn.
    • area: Game.Party
    • 18 vues
  13. Smooth ·
    An invitation you received was withdrawn. Kind event · Area Game.Party The party that invited you withdrew the invitation. WHAT TO DO WHEN YOU RECEIVE IT 1. Drop the pending invitation of party PartyInvitationCancelledForGuestEvent.party_id (PartyInvitationEvent.party_id); do not answer it any more. 2. SEND NOTHING BACK. The other declared members are never read by the client. When you may send it Requires context_ready inferred Related messages Unsolicited - nothing you send
    • summary: An invitation you received was withdrawn.
    • area: Game.Party
    • 22 vues
  14. Smooth ·
    Someone invites you into their party. Kind event · Area Game.Party A player invites you into their party (or arena team). WHAT TO DO WHEN YOU RECEIVE IT 1. Remember PartyInvitationEvent.party_id: your answer names the party by it. 2. PartyInvitationEvent.from_player_name / PartyInvitationEvent.from_player_id is who invites you; PartyInvitationEvent.party_type says a normal party or an arena team. 3. To answer, send PartyInvitationAcceptRequest or PartyInvitationRefuseRequest wi
    • summary: Someone invites you into their party.
    • area: Game.Party
    • 18 vues
  15. Smooth ·
    A player invited into your party refused: drop them from the pending guests. Kind event · Area Game.Party A player who was invited into a party refused the invitation. WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyInvitationRefusedEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. Remove the pending guest whose PartyGuest.player_id is PartyInvitationRefusedEvent.guest_id from the party's guests. The official client also prints a chat line saying that p
    • summary: A player invited into your party refused: drop them from the pending guests.
    • area: Game.Party
    • 20 vues
  16. Smooth ·
    Joining a party failed; the reason says why. Kind event · Area Game.Party Joining a party failed. WHAT TO DO WHEN YOU RECEIVE IT 1. Read PartyJoinErrorEvent.reason to know why (party full, player busy, ...). The official client shows one message per reason. 2. SEND NOTHING BACK. The reason's values are not named yet. The other declared members are never read. When you may send it Requires context_ready inferred Related messages Arrives after PartyInvitationAcceptRequest Fie
    • summary: Joining a party failed; the reason says why.
    • area: Game.Party
    • 18 vues
  17. Smooth ·
    You are in a party: its id, type, leader, members and pending guests. Kind event · Area Game.Party The character is now in a party: it created one by inviting someone, or accepted an invitation. The server also sends it on login while the character is in a party. WHAT TO DO WHEN YOU RECEIVE IT 1. Remember PartyJoinEvent.party_id: every later party message names its party by this id; ignore the ones naming another party. 2. PartyJoinEvent.party_type says whether it is a normal party
    • summary: You are in a party: its id, type, leader, members and pending guests.
    • area: Game.Party
    • 23 vues
  18. Smooth ·
    You were kicked out of your party: forget it. Kind event · Area Game.Party The party leader kicked you out. WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyKickedByEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. Forget that party: its members, guests, leader and name. 3. SEND NOTHING BACK. The declared int64 (beta: the kicker's id) is never read by the client. When you may send it Requires context_ready inferred Related messages Unsolicited - nothing
    • summary: You were kicked out of your party: forget it.
    • area: Game.Party
    • 20 vues
  19. Smooth ·
    Your party has a new leader. Kind event · Area Game.Party Someone else leads the party now. WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyLeaderUpdateEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. The leader is now PartyLeaderUpdateEvent.party_leader_id. 3. SEND NOTHING BACK. The second declared int64 is never read by the client. When you may send it Requires context_ready inferred Related messages Arrives after PartyAbdicateThroneRequest Fields
    • summary: Your party has a new leader.
    • area: Game.Party
    • 23 vues
  20. Smooth ·
    You left your party: forget it. Kind event · Area Game.Party You are no longer in the party (you left it). WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyLeaveEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. Forget that party: its members, guests, leader and name. 3. SEND NOTHING BACK. The declared record is never read by the client. When you may send it Requires context_ready inferred Related messages Arrives after PartyLeaveRequest Fields #Field
    • summary: You left your party: forget it.
    • area: Game.Party
    • 21 vues
  21. Smooth ·
    Whether you refuse other parties' invitations. Kind event · Area Game.Party Your loyalty to the party: while loyal, other parties' invitations are refused for you. WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyLoyaltyStatusEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. Store PartyLoyaltyStatusEvent.loyal. 3. SEND NOTHING BACK. When you may send it Requires context_ready inferred Related messages Arrives after PartyPledgeLoyaltyRequest Fields #Fi
    • summary: Whether you refuse other parties' invitations.
    • area: Game.Party
    • 21 vues
  22. Smooth ·
    A member left or was kicked from your party. Kind event · Area Game.Party A member is no longer in the party (they left, or the leader kicked them). WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyMemberRemoveEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. Remove the member whose character id is PartyMemberRemoveEvent.leaving_player_id. 3. SEND NOTHING BACK. The declared optional int64 (beta: the kicker's id) is never read by the client. When you may send
    • summary: A member left or was kicked from your party.
    • area: Game.Party
    • 22 vues
  23. Smooth ·
    A party member's details changed. Kind event · Area Game.Party A party member's details changed (level, look, status...). WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyMemberUpdateEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. Replace that member's record with PartyMemberUpdateEvent.member (Character); add it if missing. 3. SEND NOTHING BACK. When you may send it Requires context_ready inferred Related messages Unsolicited - nothing you send c
    • summary: A party member's details changed.
    • area: Game.Party
    • 19 vues
  24. Smooth ·
    Renaming the party failed; the result says why. Kind event · Area Game.Party Renaming the party failed. WHAT TO DO WHEN YOU RECEIVE IT 1. Read PartyNameSetErrorEvent.result: invalid name, already used, not allowed (rights or timing). The official client shows ui.party.nameInvalid / nameAlreadyUsed / nameUnallowedRights / nameUnallowedNow, or ui.party.nameError. 2. SEND NOTHING BACK. The result's values are not named yet. The two declared int32 are never read. When you may send
    • summary: Renaming the party failed; the result says why.
    • area: Game.Party
    • 17 vues
  25. Smooth ·
    Your party has a new name. Kind event · Area Game.Party The party was renamed. WHAT TO DO WHEN YOU RECEIVE IT 1. Ignore it unless PartyNameUpdateEvent.party_id is your party's id (PartyJoinEvent.party_id). 2. The party's name is now PartyNameUpdateEvent.name. 3. SEND NOTHING BACK. When you may send it Requires context_ready inferred Related messages Unsolicited - nothing you send causes this inferred — the leader renamed the party Fields #FieldTypeMeaningYou set it 1party
    • summary: Your party has a new name.
    • area: Game.Party
    • 21 vues

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