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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

SequenceEndEvent

  • summary: Closes the current fight action sequence and gives the action id the client acknowledges.
  • area: Game.Game.Action

Closes the current fight action sequence and gives the action id the client acknowledges.

Kind event · Area Game.Game.Action

Closes the fight action sequence opened by SequenceStartEvent and names the action to acknowledge.

WHAT TO DO WHEN YOU RECEIVE IT

1. Close the current sequence. If none is open, the client logs a warning and ignores the end: do the same. 2. Keep SequenceEndEvent.action_id and note whether SequenceEndEvent.author_id is the fighter you play. 3. When you have applied everything the sequence carried, send GameActionAcknowledgementRequest with valid = true and that action_id. ONE ACKNOWLEDGEMENT PER SEQUENCE. Not acknowledging stalls the fight: the client itself delays the end of a turn, and the end of the fight, while a sequence is still open.

SequenceEndEvent.sequence_type repeats the kind of the sequence being closed (see SequenceType). The official client ignores it: it already knows the kind from the start.

A FIGHT CAN END INSIDE A SEQUENCE. The official client then closes the open sequence itself, as if this message had arrived ('Fight end but no SequenceEnd was received').

When you may send it

  • Requires context_ready inferred

Related messages

Fields

#FieldTypeMeaningYou set it
2action_idint32The id of the finished action; echo it in the acknowledgement. (action id)
Proven as the only int32 the client reads; it is stored in the open sequence and echoed in the acknowledgement.
never
3sequence_typeSequenceTypeThe kind of the sequence being closed.
Same enum as SequenceStartEvent.sequence_type. The official client never reads it at the end of a sequence.
never
4author_idint64The fighter whose action the sequence played. (fighter id)
Proven as the only int64 the client reads; it is compared with the fighter the client plays.
never

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Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
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  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.